I wasn't proud of the presentation I created for my Atlas project. I liked my logo however my Photoshop stopped working so I had to make all my mock-ups on Procreate. Which resulted in them being unprofessional and blurry. I also wasn’t happy with my U.I. I liked my concept and colors, however I felt that it could be more user friendly and not have so many elements or assets over-lapping. I worked really hard on the assignment and it broke me that I had to turn in a project that I wasn't happy with. I went home and immediately started fixing everything I didn't like and made the app's design more visually pleasing. I’ve allowed myself to work through these feelings of disappointment, so that I can box them up and focus on steps I can take to ensure that I never feel that way again. That's how much design means to me. I'm not just trying to complete projects or assignments for a grade or diploma. I care deeply about design and have envisioned my life in the field. Everyone always tells you when you are young to grow up and find a job that you enjoy doing, and I want to constantly create and design things that can help others, and this is the way that I can do it. I also have yet to solve my Photoshop problem.
This week, the reading defines prototyping and why it matters. Prototyping is when you are able to take an idea and go directly into a simulation where you can see how it feels in the user's hands, without having to code. The reading also talks about sketching and paper prototypes which I thought were really interesting. I think for me to not have the same problems I did with the last project, I’m going to start sketching out my designs before jumping into Figma. I think this will help me flesh out a solid concept.
